To help you understand, please move the slider on the image bellow to see The 3d wireframe
 and the final render
ProEXR File Description=Attributes=channels (chlist)compression (compression): Zip16dataWindow (box2i): [0, 0, 4127, 4127]displayWindow (box2i): [0, 0, 4127, 4127]lineOrder (lineOrder): Increasing YpixelAspectRatio (float): 1screenWindowCenter (v2f): [0, 0]screenWindowWidth (float): 1type (string): "scanlineimage"=Channels=B (float)Background.blue (float)Background.green (float)Background.red (float)Chandelier.blue (float)Chandelier.green (float)Chandelier.red (float)Denoiser.blue (float)Denoiser.green (float)Denoiser.red (float)Fill.blue (float)Fill.green (float)Fill.red (float)G (float)HDRI.blue (float)HDRI.green (float)HDRI.red (float)MaterialID.blue (float)MaterialID.green (float)MaterialID.red (float)R (float)Spots.blue (float)Spots.green (float)Spots.red (float)Z-Depth.Y (float)
ProEXR File Description=Attributes=channels (chlist)compression (compression): Zip16dataWindow (box2i): [0, 0, 4127, 4127]displayWindow (box2i): [0, 0, 4127, 4127]lineOrder (lineOrder): Increasing YpixelAspectRatio (float): 1screenWindowCenter (v2f): [0, 0]screenWindowWidth (float): 1type (string): "scanlineimage"=Channels=B (float)Background.blue (float)Background.green (float)Background.red (float)Chandelier.blue (float)Chandelier.green (float)Chandelier.red (float)Denoiser.blue (float)Denoiser.green (float)Denoiser.red (float)Fill.blue (float)Fill.green (float)Fill.red (float)G (float)HDRI.blue (float)HDRI.green (float)HDRI.red (float)MaterialID.blue (float)MaterialID.green (float)MaterialID.red (float)R (float)Spots.blue (float)Spots.green (float)Spots.red (float)Z-Depth.Y (float)
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